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CORDIC Unit

17 hours ago
minecraft
redstone
computational
completed projects
logic

This is a unit that does the CORDIC algorithm, which is a simple iterative algorithm that only uses additions, subtractions & shifting to compute functions like sine, cosine and much more.

The algorithm can be done in 6 different settings, yielding different functions. We choose between

  • 3 Coordinate Systems: Circular, Linear, Hyperbolic

  • 2 Modes: Rotation, Vectoring

Each pair of Coordinate System & Mode computes a different function, e.g. Circular Rotation is used for computing sine & cosine.

This unit uses binary fixed point numbers in signed Q3.37 format (using twos complement), i.e. we have one sign bit, two integer bits, and 37 fractional bits. It can do 38 iterations at max.

The inputs are located a bit awkwardly, we have:

  • x,y inputs at the sides

  • phi input at the front

  • Coordinate System & Mode selection at the front at the bottom

  • Panel for selecting total number of iterations, Clock button & Reset button at the right side

  • Outputs at the back

The functions we can compute are

  • Sin, Cos: Circular Rotation. Inputs: phi. Outputs: x≈cos(phi), y≈(phi). Input range: approx. [-1.57, 1.57]

  • Arctan: Circular Vectoring. Inputs: x,y. Outputs: phi≈arctan(y/x). Input range: |y/x| =< 1 is sufficient, but theoretically approx. |y/x| =< 5.758 should work too

  • Sinh, Cosh: Hyperbolic Rotation. Inputs: phi. Outputs: x≈cosh(phi), y≈sinh(phi). Input range: approx. [-1.1181, 1.1181] Atanh: Hyperbolic Vectoring. Inputs: x,y. Outputs: phi≈atanh(y/x). Input range: approx. |y/x| =< 0.8

  • Multiplication: Linear Rotation. Inputs x, phi. Output: y≈xphi. Input range: phi between -2 and 2, and xphi must fit in Q3.37

  • Division: Linear Vectoring. Inputs x,y. Output: phi≈y/x. Input range: y/x must be between -2 and 2.

Multiplication and Division are just for fun and not really that useful, e.g. you can't compute 2*2 with this. I only inlcuded them because they didn't take up any additional space or slow anything down. Any normal multiplier or divider will be better.

Clock Speed:

  • Rotation: 32rt per iteration

  • Vectoring: 36rt per iteration

Java only.

72,714

Blocks

205,344

Volume

93 × 96 × 23

Dimensions

schem

Format

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